Ianhedges.co.uk is an online portfolio and repository for my work and thoughts. The aim of this place is to build an online repository of work, designs and examples of projects which I have worked on.
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Progress At Last
Published: Tuesday, July 31, 2007From Ian at 12:14 AM [0 comments]
In all honesty I have been considering a Jeff animation in 3D for a while, since last summer actually, but I have not had the know how, or experience really to even consider pulling it off. After a year though I could be ready to do it. I am further on in the project than when I attempted it last year, and now have a concrete idea.
This might seem a silly thing but it has dogged any plans to relaunch Jeff in all its glory, so the stage is set, all I have to do now is all the work! Again as promised, I have some of the storyboards done. They can again be found in the "Current" section. The main reason development of the storyboards have been a little slow is my distraction with trying to model the eggs. This is another problem which I have been trying to resolve, getting proportions right so that they do not look stupid. I think that I have succeeded, and you can see the image HERE. If you have any thoughts send me an e-mail at the usual address. So the rest of the storyboards should be finished be next week, and the character design can be finalised and modelling done. Eggcellent!

Labels: 3d Studio
Fresh Meat
Published: Sunday, July 15, 2007From Ian at 12:33 AM [0 comments]
Well it has again been a long time since the last update. Now though I am hoping to be able to add more regularly since exams are past, and coursework deadlines are over. I have already started adding content into the relevant section, and this should continue for the duration of the holidays at least.
I do hope to keep the 'current' section regularly updated with progress on certain projects. So for plenty of exciting new things, keep checking back regularly. I suppose I should also mention Jeff. I have been trying to find time to fit him in. I have plenty of odeas for a 3D based adventure, although the work required is a lot more than with previous versions. So I plan to get the storyboarding finished soon, with previsualisation to follow. If all goes to plan you should be able to follow development of it in the current section as previously mentioned.